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Making a Game Engine to make creating XNA Games even easier !
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I started working on a Game Engine to help with various things in every game I make, like Input Handling, Screen Managment, 3D Text and Menues. This "GameHelperEngine" XNA Game Library Project consists of a bunch of classes that were written as part of previous projects, for example, the Input handling class was part of Asteroids v1.3 and the Screen Management and Menus classes were (and still are) part of my Checkers 3D project. Of course I had to change the namespace of the classes and make sure that the don't rely on classes outside the Engine Project, but thank god everything went good.
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